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(+1)

I don't like killing turtles but I did what had to be done.

I had difficulty knowing when I would attract the orb or shoot it.  Possibly consider adding a more obvious indicator.  Sometime I felt I was close enough to shoot the orb but would just attract it.

It ran well and I didn't experience any noticable bugs.

(1 edit) (+1)

Yup, I'm planning on adding better visual effects for showing when the player's in push range. You can rest easy knowing these are evil turtles.