This cleaver run: First energy damage ~25850, Second energy damage ~75000,
Third energy and Fourth energy damage, as well as First turn damage is...
UNKNOWN?!?!
Also, a funny occurrence: I've seen more chefs hats than Queen Cleavers.
someon claimed aditional cleavers and ducttapes are better than chefs hat. so before you get to many duct tapes and cleavers. Make space for a cauldrun and 2 free spaces to farm golden whetstones. You use a mob that creates curses to reactivate cauldrun. If you need more health to tank the inevital giant curses from the potions from time to time, farm health first with the red shirt.
I have have thrown away king and queen cleavers used the space for red shirts and cauldrun(golden whetstone) while i wait for the duct tapes that i very recently gote 2 of. Think i gote those 2 duct tapes less than 10 lvls ago. Essentially farming golden whetstone and health to bolster early game survivability and increas the damage of the final build. But its super tedious to farm golden whetstones. But its also something you can almost always do.
On a side note. Farmed a mob until it did 1050 damage. I gote a lote of potions of greater luck. When i killed the mob it droped 1 legendary 1 rare and comon items and maybe some uncommon. There is definitely a limit to what luck can do for you. Probobally only 1 legendary per encounter, a limit on number of items of a rarity. The potions gave lots of Rubys, Token of Energy, and 8 golden whetstones in total, and it always had a chance of giving curses.