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(+1)

The issue with turning was definitely fixed... for a while, at least. This allowed me to play the game for quite a while. Later on, when I accidentally left fullscreen mode and then returned, the issue recurred, and I couldn't get rid of it, even by refreshing the page and restarting the game. :(

Now that I've had a chance to play the game, here are my thoughts:

Great job with presentation. Smooth controls. Nice sound design. Good visual presentation: clean, elegant, with the important pieces clearly marked (I even appreciate the visual distinction between locked and unlocked doors). The view from the bridge is gorgeous.

The story is intriguing. I really enjoyed collecting the bits and pieces of information in a nonlinear order. 

Some suggestions for improvement: When adding a new note to my journal, I could not always figure out which one was the new one. A little marker on an "unread" note would be helpful. Also, with my very poor sense of direction, I did have some trouble navigating through the ship, so a map or minimap would also help. Lastly, a minor point: the typography and presentation of the logs should look more like the game itself.

Overall: Very cool game.

(1 edit) (+1)

Thanks for your feedback!

Speaking of camera, when you left fullscreen mode you need to click on a game screen to rotate camera 360 degrees again as before. I guess, the issue occures with every first-person 3D game. I tried it with Neon Apocalypse, it has the same issue. You just need to click on the screen to rotate 360 degrees :)