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The movement felt good, it plays exactly how I imagine it would. The only problem I encountered was that the camera drift to the left slowly it made plattforming way harder. Otherwise the dash was good, nothing to add there.
The shooting is a weird one: The act of charging feels good and satisfying, the actual attack on the other hand feels weak and misses a certain punch. This isn't helped by the fact that I somehow miss stuff despite it visually connecting.

The audio was alright. A bunch of sfx was missing for the bosses attacks and actually getting hit, it made it reallly hard to dodge and made getting hit even more frustrating. The hitboxes being a bit wonky doesn't help.

The visuals are imo the best part. The overall pallete is nice, although the desert is a bit bland. Since it's a 2.5d game, there's an interesting dichotomy with the graphics.
The 2D art of the main character is excellent - the death animation especially is cute :> (but when diying over and over too long :<).
The 3D stuff is just okay - it feels overall lifeless to me, compunded by the lack of cohesion between the different parts. This comes into play with the skeleton boss, whose texturing work feels way out of place with the simplicity of the rest.
Though I must give credit 3D art, especially during a jam is pretty impressive.

So overall a interesting game,  but missing alot of polish
It might just be that I'm incredibly bad at it :|