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The water pixel style definitely makes this stand out! How light interacts with it was very cool. 

How the ships moved was interesting as well but I feel like I bypassed a lot of the game since spinning the light around rapidly seemed to be enough to satisfy the ship into not running into stuff. The ghosts and monster helped to curb that gameplay but when they were not there I couldn't help but do that. Would like to see more emphasis on the guiding! When I played it more as 'intended' I can definitely see the charm in being the light keeper. 

(1 edit) (+1)

Hey PonPonSmite, I've taken your feedback and added a power curve to the game. Now there's a shop where you can improve the lighthouse, and the rotation of the beam is now Slerp'd and limited by how much you've upgraded. I've also added a system for refilling the lantern oil which I'm hoping will keep the game more engaging.


If you have time to give this another look/rating , I would be so interested in what you think of the changes! :)


I should have some time to play your game tomorrow