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It seems you can connect mechanics to specific planets. Have you considered having lore around that?

One idea that came to mind is to use the Roman gods as a mechanics inspiration for each planet. While traveling to Mars, the god of war, you’d introduce asteroids that follow the player. While traveling to Mercury, god of commerce and communication, you’d introduce the typing section.

(+1)

That sounds like a good idea! 

The only problem i can see with that is that, in our game, the trip was supposed  to be Mercury -> Venus -> Earth -> Mars -> ... -> Neptune. So that imply that the typing section would be the first level, what could be undesirable to a new player i think. And the asteroids, being a simpler mechanic, would be the forfth level. So this could eventually comprimise the natural progression of the game.

Maybe, we'll have to redesign the lore, so that the planet the spaceship is visiting is not following the conventional solar system order? This meaning that a trip could be:  Alien planet -> Mars first and then  Alien planet -> Mercury?