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It was an absolute delight to play, the sense of danger is awesome and the goal that you can always see in the distance is very enticing. Easily the best game I played so far from all the submissions for sure!

That said, I had 2 small problems with the game - and I do hope you'll take some time to finish it up - that might hamper someone's enjoyment:

1. The player character sticks to walls, doesn't slide, which made navigation in the dark very hard (until I figure out that there is a flashlight - other buttons are on the screen, that one isnt). I also once went into a wall next to the throttle lever and packined a bit, because I was going into a mine. In general - nothing major, just some QoL stuff.

2. The ending wasn't really satisfying. I'm not sure what I was expecting tbh, but I really wanted something to be there other than a screen of text all of a sudden. I think a docking sequence and maybe getting out of the boat to do or see something (something very simple, like a grave of a loved one up next to the lighthouse and then fade to black and credits would work beautifully!). And also the mine screen text was a bit anti-climactic, all it needs is like a "click" and then sudden black screen with a muffled explosions sound.

And if you don't feel like doing it, let's talk, I'd love to finish it up or make my own version, it's such a cool concept!

Wow thank you! Happy to hear you enjoyed it so much. Yeah I had trouble using regular colliders and rigidbodies, so I just quickly came up with a solution involving triggers. As for the screens, It probably would have been easier to make screen suddenly change to black, but I hate jumps scares so I deliberately made it gently fade in with a not too startling noise. I think I might keep working on it, and make it some kind of survival horror. Thanks for playing!