This is a very good game with great art, nice music and sound, and a very cool and abstract world that sucked me in.
I just have one question:
Why so many buttons ?
It kind of feels like gimmick almost and I'm not sure if it was intentional. Was your goal to have the most awkward control scheme possible ? Because if not, the movement controls are incredibly convoluted .
And if it is intentional, then it was a bad idea in my opinion.
There are so many ways to make the controls simpler:
- make the rolling and walking use the same button
- bind the wall climb to the jump button since you don't have a double jump
- make the spring a charged jump
- make the turret a toggle that I can roll out of and if I stop moving I automatically go into turret mode again
But despite these issues I had with the controls, this was still a very well rendered metroidvania.
I will definitely check out your yt.