Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Well, about you mentioning "decompile" one time, I will decompile your build, get the correct Unity version that was used for Baldi 1.4.3, open the project with the Unity version, re-implement the scripts, fix issues, change the Warning screen a bit, and these changes:

Character Controller component changed back to Rigidbody component

Change lighting theme from the project having Lightweight Render Pipeline to the project having the "School" scene having Cubemap lighting

Position changed for the desk to the old position of itself from the original 1.2.2 build (2017.3.1f1 build) of the desks in the you-know-what faculty room

Remove textures that are unnecessary

Remove TextMeshPro

...and other things I forgot or don't know how to mention.


And that's it!

EDIT: I actually looked in the code while working on Nostalgia, I now know it's your attempt of fixing the graphics. However, the settings for the graphics is different than we're supposed to expect, but it's not working because there are material issues, wrong graphics options, and there's not a Cubemap.

(-1)

Alright! You have my permission!

(2 edits)

Okay. Once I finish the build, it will be sent to MediaFire. The page deadline is on 6/21/22 at 7:00 P.M. However, if the build is not downloaded in time, the build will be gone.

For now, I will work on Blue, then finish it, then work on Nostalgia Trip, and get back to work on other projects.

alright.

(6 edits) (+1)

ACTUALLY, I changed my mind. I will work on Blue Hedgehof from NOW - 6/22/22 until it's finished, and if you ALMOST finished your base game build (non-decompiled), then, on 6/24/22 (June 24th, 2022), I will download your build again, so I can decompile it. So, the build will be released on 6/25/22, and the deadline for the decompile build is 6/28/22 at 11:00 P.M. The reason for these changes, it's where I'm KIND of doing something similar to procrastinate, 'cause if I do that, it can make things SUPER low-quality if I miss things a LOT on the mod, so I've decided to do this.

EDIT: Sorry for not uploading the build in time, but right now there is a pre-release build in the downloads page. However, since the game isn't finished, I'll work on Nostalgia. After that, I'll get back to work on Blue.

EDIT 2: It seems you may not be responding in time. Well, another mind change. Since you haven't been responding for the past 4-9 days, I'm gonna get your build as well as I possibly can taking my time, and taking time myself, just without worrying about release date c**p, I'm gonna make sure to release it when I finish, but then that's when starting the release date - 7/14/22 you MUST get there in time before it's too late. However, by the time you tell me you downloaded it if you did, I'm gonna close down the Mediafire BBN 1.2.2 download page. To know when to be notified when it releases, please check this page on a daily basis at least 1 or 2 times, so you don't have to lose the link! Besides, I don't want anyone claiming the link only meant given to YOU, and so there doesn't go any spoilers to anyone. 

i haven't responded because i didn't get a notification from u messaging me.

Oh, ok.

so, did you finish decompiling my mod? I wanted to test it.

I finished scenes optimizations and asset removals, but unfortunately the code re-implementation parts are just throwing me off the mountain, but I'll figure it out. It will take me either [1/2 hr. - 50 min.], [1 hr. - 1 hr. and 45 min], or longer than that, due to computer performance issues.

Okay. Look what i made