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(+1)

I did notice the nice use of colors! Like you used distinct palettes for each area.

Well, hopefully you can get the camera thing cracked. One thing that came to mind just now - and might not work either - is how Hollow Knight automatically lands you on ground when you are jumping up into a new zone. This is probably too difficult and has other issues that I’m not thinking of. But just in case it inspires a solution . . .

(+1)

believe it or not, but I too thought of that. I think the best way to do it now is to make the transition instant and polish the level design a bit more to make it less frustrating. I will try my best to fix this. I'm already working on it btw.