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(+1)

I’m not sure if this was intentional, but I dig the early 90’s arcade vibe! And the idea is certainly original! The use of the TV network to spoon feed info to the player is cool too!

I also really like the support of a game pad! But maybe next time crib off an established or beloved game like Hollow Knight for the button layout. Initiation dash by double pressing in a direction lead me to be killed when I did it by accident. It’s fine to have a tough game, but players want it to feel fair as well.

We chose a top down space shooter for our game. With metroidvania elements of course. We’d love it if you tried it out, gave us a rating, but most of all dropped a comment on the submission page to let us know what you liked and didn’t like!

thanks for the feedback.... yeah I should have taken more inspiration for controls from games that have worked this all out before, it is easy to forget on your 1000th playthrough that the silly control scheme you originally created won't be second nature, to everyone else - but It seems to be a common complaint!

Hopefully the fact that death never put you back very far meant it wasn't too frustrating? After the jam voting ends I am going to do a tidy up and will try and fix the control scheme to something more standard, (and then get annoyed when I forget trying to playtest it!)