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(2 edits)

Aaah yes. That would be the pool of acid. 

Perhaps I could have lit it up better prior to falling in it.

The lack of jumping prowess was to help the high jump feel like a big upgrade.

I did make sure at every point in the game the player is able to go back to the last "checkpoint" of getting an item via the painful process of death. 


I'll be sure to try out your submission on my GBA!