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(+1)

Thanks for the feedback! I'd guess that you're a sound guy? : ) But yeah, you caught us out, we didn't spend spend a lot of time on the sounds—we didn't even get around to doing a pass to normalize the levels. Admittedly, what's in the game was just the early prototype draft of the audio. Our sound guy had stuff come up and wasn't able to finish up before the deadline, so I was stuck using the placeholders.

I'm glad you enjoyed the game otherwise, and appreciate you spending the time to provide feedback!