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Good:

  • Lovely presentation. The art is charming, and all works together very well.
  • I really enjoyed some of the jumping puzzles. Getting to the double jump was fun!
  • The controls tutorial was inspired! I love that there's a practice room (although it's a little confusing that it tells you the attack button, but you can't use it).

Bad:

  • I understand that you maybe didn't have time for a checkpoint system, but letting me keep my upgrades when I died, or putting in some way to heal damage, would make it much less frustrating. I don't feel like permadeath is a good fit for Metroidvanias.
  • It felt very linear. I never had to backtrack more than a couple of rooms, and never really had to think about it. To my mind, the main appeal of a Metroidvania is exploration, and there wasn't really any of that (at least as far as I saw).

Overall, I really like the feel of the game, and wish I could play more of it, but there are only so many times I'm willing to replay from the beginning.

Hi thank you for you comment, after reflexion you have say a very good idea, if player die he did lose his power but he restart for the begining, i didn’t make checkpoint because i use lot of time to try to make cool level design but finally they are not lot of level.