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The new updateis pretty great!

A few notes and suggestions:


1. As it is, low-fill food sare just so much better than high-calorie foods in my experience. Might be a good idea to tweak the numbers a bit. Whether that's the actual calorie/fill numbers, or the amount of taps it takes to go back to empty.

2. Almost surely planned, but it'd be neat to have more differences between characters. Like maybe Scott could have a multiplier to calories (to make high-calorie foods better on him) and Pol could maybe go back to empty faster once he reaches capacity.

3. The suddenness of the time up gave me an idea: What if it had something like a "basketball timer," which is to say that as long as food is moving, you can still make combos, but as soon as everything stops, that's when the game ends?


Just some thoughts, is all ~

I just realized I can simplify what I'm saying in point 3: As long as you have a combo going, you cannot get a time up, but the moment your combo ends, that's when you get the time up.