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Incredibly well-made and fleshed out! This was a lot of fun to play — both due to the general look of the game world and due to the sense of progression. Little things like finding and chasing the pet to unlock a new feature felt like Ori and the Blind Forest — but a new spin on it. With that said, I do have some feedback:

  • There was too much delay between the attack input and the animation/hit. It made combat feel unresponsive, and I eventually just jumped over enemies because it was more of a hassle to fight them.
  • I played on a pad, but never figured out the interact button so I ended up switching between each (mostly spamming buttons on my keyboard until something happened). It would've been nice if the inputs were explained in-game or if the interact button was listed on the main game page.

The sense of exploration was what really sold it for me though. There were a lot of places to check out, and I would've liked to see more!

Thanks for the feedback!

I agree with you on the animation. I copied the timings from another project, but I don't think they work so well here.

Interact is just pressing up on the movement controls. I'd been playing so much Hollow Knight that it seemed obvious... I've added a note to the game page.

I'll definitely have a look at your game when I get back from work!