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(+4)

I feel like floaty jumps are overlooked a lot of the time. Super Mario World and N++ would be a lot more boring if Mario or the Ninja snapped right to max speed and didn't hang in the air. I think it's wrong to say that floaty jumps are imprecise and bad on the face of it. Sure, it may take more effort to land exactly where you want, but this allows for a lot of interesting decisions and level design. Even in this demo, having a floaty jump lets you skip lots of platforms which is fun and feels great to pull off, but its scary and risky when you go that fast. If you want to be safe, then you've really got to nudge the character along and that's fun too!

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N++ is a really great counterexample to the usual "floaty = bad" way of thinking, for sure. Building characters with real momentum is often difficult (see how much of a mixed bag the Sonic games are for proof of this), but if you get it right, IMO it feels far better than Hollow-Knight-style immediate corner-turning.