Today I finished the prototype
There will be tutorial about
How to use google to translate many languages quickly
How to generator many items are quick
How to secure data is better
How to make games run faster and smoother
These tutorial will be uploaded on my channel/ forum in the near future:
https://www.youtube.com/channel/UCqvxcgB9bjHU0hqPPpATcCg
FEATURES SO FAR
The story is complete : The prologue
As I said in the dev log: This is a true story about me, talk about the process of college.
The plot I wrote too much can’t be completed in a short time. I decided to introduce the story from the day of college registration to the day of college admission
A huge map: currently available; CITY-SE size 6444x6444
- Tactics battle system
- Recipe system
- Quest system
- Game Time: 14 types of weather; rain, clouds, fog, wind, fallen leaves, 4 seasons, cycle time; day/ night.
- There are over 2000 items divided into 12 categories: food, cake, key1, key2(hidden), drink, medicament, common, rare item, material, weapon, armor, ???
- There are two mini game: Taxi and Waiter
PLANNED FEATURES
- The plot must be complete : 8 episodes
- The side quests by date and event
- Complete the city map including (NE-NW-SW) total size a city map: 25776x25776, inside campus (DIT, USH, HSTN), additional grocery stores, the process center areas, the SU NGHIEP center, the mines to look for raw materials and more dungeon
- The system traffic, the motorcycle and car will be active on the city map
- Pet system include hunger, thirst, and fatigue. You can control a pet (When you are a Summon)
- Design skills, animation, logic AI for the boss
- Balancing the battle mechanism
- Add more two mini games
- Possible features: Expand the story to another game. It can make on unity 3d engine