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18 JUN 2022:




- This week I created a damaged satellite that you will encounter in Level 1. It's basically the tutorial "enemy" to allow the player to try different weapons and introduce them to the concept of collecting scrap.

- I started scripting out Level 1. A huge part of this is determining when and how the earth and moon appear. Those are definitely images  I do not want to be drawing at full scale when the screen is cluttered with enemies -- creates too much lag. In my tests so far, the game has been running over 60fps, which is what it should be.

- I'm satisfied with the new enemy sizes and tested all of them. Below is a little montage I put together in Powerpoint to give an idea of relative scale:


- Made some adjustments and bug fixes to the threat bar.


QUOTE OF THE WEEK:

"You are what you do, not what you say you'll do." -- Carl Jung

Thanks for reading and have a great rest of your week!