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(+1)

Hi! You're welcome, I'm glad you liked it^^

The examples in the project use persistent variables, so they persist through different playthroughs and saves and such. You can use regular variables to "reset" the codex every time you start a new game.

So instead of:

if persistent.bob:
                textbutton "Bob" action ShowMenu("bob")
Use:

if bob:
                textbutton "Bob" action ShowMenu("bob")
But make sure you define these variables at the start of your game :> Like:

label start:
    $ bob = False

Ohhh, thank you!! ^v^