Well, I have seen some roguelikes where you can unlock "challenge" characters that have more complicated and harder mechanics. You could make some character unlocks easier ones, and some harder. Maybe you have to work harder to unlock the "hard" characters?
I would still like to see hit chance even when it is 100% for clarity sake. Or some other way to represent normal hit chance. Maybe the weapon text is in green? Or maybe when hit chance is less than 100 the weapon text is red?
ah! There's a new update! I'll have to go and try it out again!