I appreciate the in depth feedback! Yeah it was difficult to get a strategy other than camping in the middle to be viable with such a limited scope. Fun fact, orginally there was no limited ammo so the player had no reason to ever even move. The restarting isn't the most fun I admit, perhaps I should have only set the player back one round even if it made a little less narrative sense (who am i kidding my narrative is a paradox I could have done whatever) As for the round length, i tried a lot and 30 seconds was honestly the sweat spot, but that's just my opinion. You are right tho, i probably could have pumped up the action in some stages to make it feel less long, but i didn't want to overwhelm jam players just looking for a casual game so I saved the insanity and wild enemies for endless mode. Thanks again for the detailed feedback and sorry you missed out on the ending cutscene ;P but I'm glad you got to have some fun playing minus your frustrations