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(+1)

I appreciate the in depth feedback! Yeah it was difficult to get a strategy other than camping in the middle to be viable with such a limited scope. Fun fact, orginally there was no limited ammo so the player had no reason to ever even move. The restarting isn't the most fun I admit, perhaps I should have only set the player back one round even if it made a little less narrative sense (who am i kidding my narrative is a paradox I could have done whatever) As for the round length, i tried a lot and 30 seconds was honestly the sweat spot, but that's just my opinion. You are right tho, i probably could have pumped up the action in some stages to make it feel less long, but i didn't want to overwhelm jam players just looking for a casual game so I saved the insanity and wild enemies for endless mode. Thanks again for the detailed feedback and sorry you missed out on the ending cutscene ;P but I'm glad you got to have some fun playing minus your frustrations

(+1)

Totally, I enjoyed it, no worries. Just to clarify, I mean that on retries you shrink down the time for a single round but you amp up the action a bit. I get that you still want it to be approachable and so it would still have to be balanced, but I feel like its possible. Thanks though.

(+1)

that makes sense! Unfortunately i can't really change the round length since im recording the player and they need to play for the same amount of time every round, but there are definitely ways to handle second attempts better like you said.