Had a fun time with this game! The fact that having your eyes closed is safety is pretty unique, and the sound design/atmosphere was pretty strong and often left me feeling tense most of the time. From what I could see of the monster too, it had a really neat design that I enjoyed :)
These were some of my pain points while playing the game:
- Since the main mechanic takes away vision, as a player it conditions me to heavily rely on sound as it's the most reliable sense I have to evaluate my surroundings. Having the tree owl (?) warn me about danger was great for this reason, since it taught me shriek = close your eyes. However, there were times where the monster killed me if I ran into him by chance and there were no warning shrieks, just because I couldn't hear its footsteps if I had my eyes open.
- I had no clue where I was 90% of the time. I get the impression this was maybe intentional based on some of the game's flavor text, but personally I could've used more landmarks to track my progress and reorient myself after walking around with my eyes closed. It kind of turned my experience more into "let's just wander and hope I stumble into this key" rather than feeling like I was really exploring the space or anything.
I hope that you plan on continuing updating the game though, I thought the concept was super neat and I think it could be a real stand-out game with more iteration on it!