Yes! It was my first time packaging a game with Unreal, and I also felt like it was quite large!! Next time, I know there's some trimming that needs to occur
Thanks much for the feedback, endeva! The goal is you have 3 chances to match the color of:
- the pulsating ground, and
- the RGB scale in the menu
The check of the match happens when the player walks through the door, and the match has to be at least 80% to reach the win screen