Aaaaaaaaaaaaaaaaah! They say you should sell your game with a gif, I think you might've sold your game with a sound bite :D. So my critisim would be that the controls are really floaty and frustrating but the platforming was short enough that the frustration didn't last that long and I got to feel a nice relief at the end, so I guess actually you found a way to make floaty controls enjoyable :D. Other than that I think the doors were my favorite part.. love me some physics doors.. and I liked the surprise of getting jump after saving the first fellow, though I did think I was in for a metroidvania after that.. Nice work :)