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Hi Roboatino, I meant to bring up a bug I found the other day during the "Bo" run.  On Stage 3, the Sunset or Orange stage, the grapple enemies had a weird interaction. If the Grapple Enemy (GE) had to pull another enemy towards it to attack the first strike of the grapple would count 100% of the time but on the 2nd sword attack would hit maybe 10% of the time. If the GE had someone directly behind them or if they had previously pulled the  close enemy both attacks  would hit 100% of the time if you bowed them.  I don't know if this is a bug or a friendly fire mechanic.

Another thing I would like to suggest is on "Swing" the tile for it to rotate the character's orientation when used.  For example if say boss 1 used it since it doesn't use double swing it would be facing the opposite direction when the spin is complete.  Where as if boss 3 uses it since it uses the double swing affect it would be facing the original orientation.

Thanks for the bug report and feedback!