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(1 edit) (+1)

That was almost unbelievably polished for being made in such short period! The cinematics, the detailed models and animations... Also, the fantastical design really reminded me of a Darksiders style platformer. Or maybe it was just the awesome hood!

I did notice a couple bugs (which you probably already know about, but I'll let you know anyway)
- The shooting guys would only shoot in one direction, no matter which way they were facing
- Retriggering a checkpoint would snap the camera to look up before snapping back for the beam activation

Really nice work on this. Keep up the solo game dev!