I like the improvements made to enemies and the upgrades! I couldn't locate the second safe point, assuming there is one, and got frustrated from dying in a few choke points it didn't feel like I had a way out of. I missed being able to climb walls, not sure if you have to find that ability now or not. Looking good, keep it going.
Viewing post in Lucent (Project Greenlight) jam comments
Yeah, the mages are a little too difficult, I meant to change the positioning of one and never got around to it. I blocked off the second save point with a gate that needs to be unlocked from the other side, so to get to it you'd have to take a more circuitous route, but you'd find a power-up along the way. To me this made the game feel more Metroidvania-like (given its short length) and it makes the two shortcuts you can unlock on the way there more meaningful in the case of dying. Thanks for playing!