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I like the improvements made to enemies and the upgrades! I couldn't locate the second safe point, assuming there is one, and got frustrated from dying in a few choke points it didn't feel like I had a way out of. I missed being able to climb walls, not sure if you have to find that ability now or not. Looking good, keep it going.

(+1)

Yeah, the mages are a little too difficult, I meant to change the positioning of one and never got around to it. I blocked off the second save point with a gate that needs to be unlocked from the other side, so to get to it you'd have to take a more circuitous route, but you'd find a power-up along the way. To me this made the game feel more Metroidvania-like (given its short length) and it makes the two shortcuts you can unlock on the way there more meaningful in the case of dying. Thanks for playing!