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So...
Done some redesign to be able to release something on time, really slimmed a lot of things down.
That also ment that the exercise machine gameplay logic doesn't make sense anymore.
So now I am in a "kill your darling" moment. A lot of time went into being able to control the levels of the treadmill, visual feedback, energy levels etc, but now it doesn't fit with the easier system aproach implemented. It would just feel like a forced minigame, with not enough clear feedback.
I will remove the scripts as they are now and replace it with some clearer choices you do.
I will keep a back up just like with the insanity system. But that will not make the current the cut either.

The way I look at it now is that this game in comparison is essentially a 7 year olds first atempt to draw with water colors. 
I should not demand to much of myself counting in the fact that I wrote the engine, and rewrote the console connection 3 times, had a major cold and other setbacks. 
This will make it possible to write the last few things required for the game to be completed by a player, while removing a really big set of potential bugs related to design changes, and possible classing naming conventions that happend due to misstakes in planning.

So this will for instance convert a currently 134 line script with conditions, into something that could be done in maybe 20 or 30 lines. 
The functionality behind it still remains to be expanded on in future games, but it will not be part of this game.