Mother needs Flesh was an amazing experience. It has been one of the games I have enjoyed the most to teach and run. Easy to new players, and easy to game masters. The hardest part to players was remembering which die was which, but after lining them in order that got solved quickly. The theme and the mechanics themselves were great.
The random tables are pretty suggestive and useful. The game also is quick, at least it felt natural to run it quick. So usually I could run two scenarios in 3 hours, which is great. Players can use the the advancement mechanic and then use it right away.
My two things would be a little more begginer GM tips. Like how to structure an adventure in this game, or examples on how to handle combat. I had no problem with that, but maybe a newer player may want more guidance. It can be another small document. With combat I assumed a narrative approach, causing damage only as consecuence for failure. But I don't know if that was intended.
The other thing is that in the character sheets the colors make it so when printing in black and white, the letters on dark red look too dark. Oh, and Bash and Dash may sound too similar in some accents or to English as second language speakers as me. Not a problem in design, but it did cause some pause in our games.
Again. Thanks a lot for this amazing game and for your work. I will be recommending this game as much as I can.