I was able to get a hang of the game by the end, but I definitely feel the system could have been taught better and/or made more intuitive to the player. There is also a bit too much downtime with being able to attack a lot then you have to kind of sit and wait and do nothing while reloading. maybe just have the reload not be limited, and instead have the time to grab orbs while charging to be limited making where you place them more important and have the time scale up a bit with each orb. I do like the mechanic of having to grab the orbs to get more power, but maybe have them not get destroyed on walls but bounce a bit further or something to make it still possible to get them possibly. I respect the choice of going for a rouglike, but it is very tough to get something that requires a lot of balance and variety just right in such a short time. Good effort and I hope you either continue to improve this game if you want, or make even better games!