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Honestly I didn’t get very far with this one. The level design needs some work. I quickly got to a point where I couldn’t get back to anywhere else and got stuck. I did notice that double jump is available right away, but I was still stuck.

Never trap a player in your game. At least not actually. They must always be able to make progress. Of course having a bit of a puzzle to do that is OK, but there must also be some clue that making progress is possible.

I tried very hard to ensure that players never got stuck in our game. We would love to have you try it and let us know how we did! Did we make it too hard. Could the level design been better? Please let us know in the comments on our submission page! Oh and of course give us a rating too! Thanks!