Liked the use of custom battlers. While they didn't quite match the rest of the art style that's not a deal breaker in a game jam.
Mapping, grammar and punctuation all needed some work (one of the bosses was named "Theif" for example) but were serviceable. Battle balance was a bit wonky with bosses having some overpowered skills. I appreciate that there was an effort to make lockpicking into a mini-game, it was pretty original if a bit simple how it was implemented.
Interesting concept with the morality thing also.