Changelog since Jam version:
UPGRADE CHANGES
- Four new Upgrades - Iron Sword, Death Blossom, Greed Compass, and Denarii
- Three Upgrades appear each level
- Reroll cost scaled from +$5 per level to +$10
- Buffed Stonks to 15%
- Bloodlust upped to 10%
- Extra levels of Reflect give +1 bullet instead of +2
- Healthy increases +3 max HP
- Discount buffed to -2$ per shot
- Stalwart now lowers fire & explosion damage
- Loose change triggers much easier
- Magnetic also slows enemy bullets
- Aerodynamic pierces 1 enemy per upgrade
- Shotbow and Heavy Bolts cost +$1 to shoot
GAMEPLAY CHANGES & ADDITIONS
- Temple miniboss added: Archmage
- Final boss added
- Secret levels added
- New and improved ending screen
- Highscore is now saved
- Explosions have shrapnel
- Archers in the Cave shoot two bullets
- Acid lingers for 1s less
- Creepers always explode on death
- Gremlins steal $50 instead of $20
- Lots of other minor speed, range, timing, and drop tweaks
BUGFIXES & QOL CHANGES
- Arrow Keys supported
- Game pauses if you click off it
- GUI resolution no longer resets to 2x when returning to menu
- Music volume lowered ~25%
- Bigger enemy-free area at spawn
- Full-health reward does not respawn on reroll
- Font no longer changes during first loading screen
- Squish only works while rolling, not on any contact
- Fixed Knockback only applying for 1 frame instead of decaying
- Menu music no longer vanishes if you die in Temple