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Oh I see, that's super cool. I still do wish that there was more a mechanical or gameplay connection, but I think that's super impressive that you base it on how the chess pieces move. 

I think it's totally fair to make your game more accessible, its more important to avoid making a hard game, so I get it. I'm interested to see where you take the difficulty and challenge going forward. I'm rsaamar on the discord, feel free to shoot me a message if you have another playtest build.