This was a great entry, the first one this jam I stuck with to the end! I liked a lot of things:
- The passive aura "attack" worked nicely, particularly when chasing/fleeing
- Pleasant visuals. Possessed cat toys, oh no! And the pixelated bits at the beginning were interesting, I expected that to return.
- Most SFX, jump in particular
- Appreciated the checkpoint on the top level of the library
- [Edit] Oh yes and the ending was adorable!
A few complaints:
- Some platforming was irritating, like bumping into shelves from below. I was afraid the ending was going to have trickier platforming, thankfully it wasn't too hard as I was starting to get frustrated.
- Dark vent sections, especially since I thought I needed to explore them. At first I had guessed my goal was to cleanse all the mice (since the floating things respawned), thus why I sometimes found nothing in the corners of the vents but enemies.
- I guess there's a closed window at the far end of the ground floor of the library, but it looks like it should be passable (the solid part is only visible while scrolling)
- It's tricky to hit F as it's so close to the direction keys.
- Sometimes the snap for the cleansings was significantly louder and detracted from the jingle, I couldn't see a pattern to when it worked that way so might just be a bug.
- The landing sound effect seemed inappropriately hard, I quickly got tired of hearing it.
- I'd have liked an easier way to return to a checkpoint than seeking out an enemy to force a reset. In the last passage along the top level to the door to the final area, I kept falling down, and then it would reset to a lower checkpoint and I'd had to go all the way around again.
The complaints are mostly minor, sorry for itemizing so many of them. Excellent job!