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(1 edit)

I like it, controls were smooth, grappling physics were nice. Mechanics and controls were explained clearly. Not a big deal but the camera movement when pressing down can come faster, more snappy. This will enable the player to quickly plan their next move. Or better yet, the camera moves based on player position and aim position.
Btw, I found this after I died at the 2nd room/level.
Might have happened during respawn, but not sure...


But yeah, the game is pretty solid, so definitely a great job! Also I love that your game reminds me of Horizon Zero, where you can shoot the Tramplers with tripwires, did you get inspired by that? 😄

I love when movement in a game is something more than running from point A to B. Sliding down on Link's sheild in breath of the wild as an example. Horizon's tripwires were not a direct inspiration (but loved that game!)