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This game has a lot of potential but there are some aspects of it that really bring down the enjoyment level for me. The first thing is, when pausing time I can't change anything in the UI, like clicking on a different tower or something. The second the bottom UI bar is really small, so you have to scroll to be able to read what the description of the tower is, which is annoying, and combined with the first problem means that I have to waste active time while enemies are advancing just to read what a tower does. It would help if maybe there was less text too. I feel like you could explain a lot of that stuff with less words. The third thing is that the idea of only being able to connect 1 tower to the battery kind of gets old and doesn't really allow for any major progressions. Maybe you could keep the original idea of having 1 tower connected to the battery but then be able to daisy chain multiple towers together, and each consecutive tower could be weaker because it has less power or something. But overall I think that if you worked a bit on fixing these issues the game could be a lot more interesting and fun, because there is something here.

Wow, great feedback! Thanks a lot :)
The idea with the pausing was so that you could take a look at your situation and be able to read the descriptions of a tower you chose (scrolling works when paused). It didn't occur to me that being able to select towers while paused is a much better idea than clicking on a tower and then pausing the game.

To address the battery, yes we did have the idea to upgrade both the towers and batteries but ran out of time, unfortunately. We'll be working more on the game after the jam to implement all these things!

I really like your feedback, very insightful, thanks for playing our game :)