Love the ambience and aesthetic of this game, really sets the mood and some of the sound effects are appropriately off-putting. I unfortunately didn't make it very far into the game (this isn't really my genre, and I found some of the enemies to be frustrating, explained below), but I do see a lot of potential for a successful game here.
My notes
- The light circle wasn't always centered on the mouse (or even in the flashlight's beam) when it spawned, just a minor bug.
- Enemies need a bit more reaction to the flashlight beam. Right now they give a bit of a sound and flash when they take damage, but it's a little bit subtle. It'd be nice if the effective beam stunned them or pushed them back a bit cause right now it's a bit too easy to overlook that your beam is having an effect.
- I felt like I was always running away, even when I knew how to deal with enemies. This kind of pairs with above, if the effective beam temporarily stunned or slowed down an enemy so that I could feel like I had more strategic approaches than just kiting. Maybe this occurs later in the game, but I never made it past the wolfman (I have a guess on how to defeat it, but I was too worn out from kiting the little guys to go back and test it).
Anyway, I definitely see a market for this kind of game and the mood is already perfectly set, so keep it up!