Patch 1.01a Released.
Alright, so I knew the game had a couple of collision issues. At first I thought they were minor, and because I'm running internet with phone data instead of ethernet, I'm saving up those MBs the best I can. Then some people played the game and basically broke it at the first stages. I was baffled. So this time I *had* to make a bugfix patch, because, well, otherwise I could potentially get disqualified and that's a big no-no, after all the work I put into this.
So, taking advantage of this I also decided to clear off some details as well. Firstly, I decided to fix an issue that bothered me a lot when I was making the game, and that is the fight against Agus Thorne. He's an arcane whose battle strategy relies on actively changing elemental fields, in order to change his own parameters as well as the player's. This leads to a varied gameplay experience, and a more interesting battle mechanic for the player. However, said elemental fields, when activated, change the screen tone in order to reflect the status. That is, giving visual feedback to the player. Now, what happened was that the stupid screen tone would often get messed up, sometimes not changing to the proper tone of the element, and misleading the player to believe one field is active whilst other one was the active in fact. And it never would change back to the original tone when no field was on. I fixed the crap out of this, thanks god. Now the logic for the screen tones to be changed is more ordered, structured and relies only on one battle page. Woo-hoo.
Apart from that issue, I had forgotten to add a plot point that, while it's ausence didn't change a thing, it's presence now clears some others. It also backups the main plot a lot, as a validation to certain events. This game relies heavily on narrative and the backstory, so by adding this, it makes the whole thing a bit more credible.
Ah, also fixed a minor translation issue. Before, when first entering the Inn, it would say "It smells like lilas and grosellas", and that's friggin' spanglish right there 'cuz I tots forgot that lila and grosellas are *spanish words*, not english. So I changed them to their respective translations; namely, lilac and gooseberries.
With this, I think the game is completely ready. Hopefully. Don't wanna hear about further bugs 'cuz I'd drive mad if so lol. Thanks for reading... if anyone is reading this (doubt so lol)