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(+1)

Really fun, short and sweet. That is a very responsive character controller you have on your hands. Those were some really tight jumps but they were easily managed. I was also genuinely surprised when I got the box pushing ability, I thought for sure it was going to be double jump (although looking at the environment, I guess I should have guessed). Great job!

Some feedback:

- Some of the jumps were a little cruel, like running off the platform before being able to double jump over a long row of spikes. 

- An option to look downwards would also be nice, some of the landings needed to be calculated while falling.

- It's probably been said, but health pick-ups or a continue point after double jump would have been nice since that's where the game's difficulty really starts ramping up.

- The box pushing wasn't really used outside of one or two instances. It's a cool ability, so more puzzles built around it would have been a welcome addition.

Overall I had a fun time, this was really well done and I think proves to me that a short game with solid mechanics can be really entertaining.