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Thank you for the feedback! Your suggestions gave me some new ideas. I'll head back into the lab and experiment with ways to improve the experience with the ball. Also, I'll see if I can track down the bug.

Yeah, the game is focused on positioning and timing in relation to the player, orb, and the enemies. I'm trying to design it so that attacks with the ball are dependent on the player's position. I'm still going to explore in that design space for now, so it looks like I won't be making a million dollars yet haha