I agree with AZ. Godot may or may not be suitable. I can't say, as I've never used it. No matter what language or development environment you use, writing an adventure editor, compiler and interpreter is a huge task. Many have tried and failed. I really think you're better off using one of the established authoring tools. In that way, you will not only save yourself a lot of work, but you'll have access to lots of help and expertise from other users of those tools.