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Wow! This is very well done! I like the art and animation. Sound effects are good (though there could be more), and the music isn’t too bad, though could be brought down in volume a tad IMO (or just add volume controls).

At first I was annoyed that there wasn’t a way to heal other than going to the save point. But as I played it seemed that the effect was that I had to actually master the enemies, particular the big-sword-guy. By the end I had it down pat. Even got past the really big one as it’s behavior was similar. So, enemies are good for the most part! I did find it odd that there was no contact damage and a lot of the time I could just run pass the leap-frog-dudes.

The range attack enemies felt a bit unfair. I don’t know if it happened all the time, but it seemed they would activate and stay active when they were off screen and really far away in the level. I’d switch those enemies out of attack mode whenever the player got out of the activation range.

The controls could be tighter too. Jumping away from the big-sword-guys was dicey and felt sluggish.

It’s unfortunate that no ability gating was present in the jam version.

All in all, like I said, very well done! Hopefully you’ll continue to flesh the game out.

My team is always eager for feedback and would love it if you would play our game, rate it and leave a comment letting us know what you think! Compliments are great, but constructive criticisms are worth a ton! So, don’t be afraid to let us know about those too! Thanks!