Thanks for for playing—we're so delighted that you enjoyed it!
The sound designer would agree with you on the sounds. He had lots of plans for doing foley of his own cat, but had some things come up during the jam, so was only able to get us a first pass of his instruments -as-sound-effects concept, and only the one BGM track at the end. Still, we're happy we got some of the idea in there, and it looks like it resonated with players, so we're excited to possibly expand on that concept in future projects (or maybe even continue this one).
The animation of the ending, of course, was a product of how much time we had. But we felt it stronger to have some representation of the story in there, even if we didn't have the time to create sprite animations for everything.
I appreciate your comments on the level design. It was challenging to fit those sort of core metroidvania level ideas of backtracking, multiple paths, and having abilities change the way you can traverse the areas you've already visited all into the relatively tiny world of a single house. I'm super happy that you noticed the effort and it worked for you!
Thanks again for your feedback and for spending the time with our entry!