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https://interbullet-art.itch.io/mouseutils-rewrite

It's pretty cool! My only problem is maybe you should separate stuff into tabs or something--instead of having it all there at once on a really tall window?

Like this? https://interbullet-art.itch.io/versautils

Yep, exactly!

what do you think about VersaUtils?

I love the colors and the Itch page, I can't comment on all the features since honestly all I would have a use for is the password generator, but overall I'm surprised at how quickly you got all of that together lol

can you give me some basic ideas, that I can add? Keep in mind that I use WinForms which is also pretty limited(i would have used WPF or something else)

Hmm, what about a process manager? Like taskbar but better.

can you give more details?

Also, I'm stealing your idea of having the screenshots scale when you hover over them!!

(+1)

You actually did it, wtaf XD

what do you use to make your program?

(1 edit)

I use GameMaker, which obviously your first thought is like "wait, what??"
Don't use GameMaker. They have ZERO UI support. Everything was written 100% from scratch for Zenith Grabber. That includes even basic stuff like positioning, scaling for multiple resolutions, mouse interaction, drawing to the screen, all of it. 99% of the code is just getting the UI to work. They also don't let you do a lot of cool things with your code and I'm often really restricted in what I can do. In hindsight I wouldn't have used GameMaker if I had known the uses I wanted out of Zenith Grabber; it's just too far into development that I can't switch now.

I see you're pretty good with C# so if you do want to go down the from-scratch approach that I use (which is important if you want really nice and dynamic UI) then I recommend Raylib-cs. It's the same sorta deal, but with a language that isn't terrible.

how much time did you put into it

(+1)

A LOT. I started making Zenith Grabber in May of 2021, I was working on it on and off until releasing it in beta in September--and that was already over a year ago. I've probably spent roughly 300+ hours actively developing it. For such a small program, it's actually quite a  gigantic project!