This game is wonderfully setting-agnostic and the table results are general enough to be applied to just about any genre. I picked Weird Fantasy for myself, but other players could easily go full Kevin Costner with a more realistic and gritty post-apocalyptic world. This game is GREAT as a worldbuilding exercise and allows the player to generate surprisingly large amounts of geography and social structure through their mail carrier’s journey. I’m planning to replay Nor Gloom of Night in conjunction with a mapmaking game (haven’t decided which one yet) and can’t wait to see what happens!