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(3 edits)

For what is the switch on the terraces good (output / status). Turn off the satellite antenna? What for?
BTW: I have about 30 long sessions behind me now. Very often I do not get any further and move in a circle (come back to the same place after 5 minutes). Am I in a dead end and have previously gone somewhere wrong?
And sometimes I walk through a snow-white labyrinth and find a very small blue square room without an exit. On the left is a kind of shutter/blinds. Once I saw how it had closed before I could enter the room.

One more question: If I had a playspace of 4.5 x 4.5 m, would the corridors be wider and longer? I'm just about to expand my cellar and that would be quite a motivation, i am sometimes a little lazy :-)
Oh, and still no crashes experienced. Everything is running smoothly. Congratulations to your engine!

Thanks and regards!

That switch is used to turn off solar panels (that's what they are). It was rather proof of concept but that will be used in a modified form in final game. With explanation. In demo it is only useful in challenge mode - it is required to turn off at least one panel to open the door. During night door is open but flying robots are more aggressive.

In case you'rd lost, there are arrows on hand displays that help to navigate.

Yes, corridors will be longer and probably wider. I have to tune tile size automatically adjusted and expose few options.

Thanks for the info about the crashes :) there are few and I have some logs to go through and to fix bugs :)