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(+2)

I tried this again with a clear head and managed to finish the game. I liked that all 3 characters had their strengths and no one felt like filler (even if 2 had a much smaller role). The fast travel map was a cool feature, reminiscent of Gabriel Knight. I do feel that the game was a bit too wordy. There were a lot of short lines of dialogue that would have flowed better as one longer paragraph. Then again, I'm a click-to-advance-text player, so I understand that longer text would be frustrating for other players who can't read it all in time. 

As always, you have made an astoundingly content-heavy game, rich with lore, that defies the 2 week working period. Good job, Marco! 

(+1)

thank you so much - you spent really a lot of time playing :-) and I'm really really glad you liked it
Yes - you're right - I put long texts in a sequence of short pieces for that reason (not everyone checks options and reading speed is a really personal thing as I've seen). Still, I should have shorted some (or more than some) dialogues / lines that were too long globally AND I should provide an alternative text for a second check so to make it easier&quicker the player's life when one's simply trying to get a missing clue looking or a using again something.

Thanks for your words