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Some of the spelling and grammar of the dialogue needed some work such as typos and the wrong use of apostrophe or commas. A proof read was in dire need here.

The custom art was lovely, one of the things that made me want to play this entry was the lovely thumbnail with the cool cape! However there is disparity between the quality of some battlers such as why the fire goblins were so pixelated and a different style compared to the thicker style of others.

I also found it weird that the thief just had goblins with him with little to no explanation.

The ‘choice’ aspect of this entry is really underused and basic, it feels like no choices have any immediate impact or weight to them to make it feel like they matter or give any weight to my decision making.

The lock pick system was interesting but the tutorial should have been given before you can just out right waste your lockpick without knowing how it works.

The mapping is not great, it’s a lot of square shapes of grass and random pathways with the same rows of trees. It’s the most uninteresting part of this entry is the forest maps between the towns.

Some effort was made to build a relationship between Harold and Claire but I feel it could have gone further.

Battles were a bit iffy in terms of balance and could have used a lot more work.

(1 edit) (+1)

Thanks for giving a thorough critique of our game. We will definitely release a patch fixing some of the issues after the judging period is over.

Although, I am curious how would I go about improving the overall impact of Harold and Claire's relationship in your opinion?